A tiny but smart villain causes big problems, and Dog Man must stay true to himself to save the city.
Dog Man teams up with Cat Kid to stop new villains and learns that teamwork and friendship are important.
Dog Man tries to be a good hero while Petey the cat faces consequences and begins to change his ways.
Dog Man is sent away to learn better behavior, but he must use kindness and bravery to save his friends and stop trouble.
Dog Man faces new problems when a caring but overprotective character causes chaos, and he learns about responsibility, patience, and doing the right thing.
Take the Plunge follows secret-agent alligators Mango and Brash as they go on a funny mission through sewers to stop a villain and clear their names after a big mess goes wrong.
Sewer- loving agents of S.U.I.T and scourge of supervillains everywhere! With their very exciting spy technology and toilet-based travel techniques, the InvestiGators are undercover and on the case!
This time Super Rabbit Boy will need the power of the Super Wand to defeat the evil King Viking--but first he must go on a seemingly endless series of quests before he can obtain the wand and save the day
Super Rabbit Boy's present to Moon Girl releases Queen Spooky and her army of ghosts, and Super Rabbit Boy is taken captive--so it is up to the normally evil King Viking (who does not like the competition of the ghost army) and especially his secret weapon, Robo-Rabbit Boy (switched to "Good" mode) to save Animal Town, release Super Rabbit Boy, and contain the ghosts
King Viking decides to find another planet where he can carry out his evil plans without interference, and everyone in Animal Town is delighted; then an alien appeals to Super Rabbit Boy for help and he blasts off to once again confront his enemy--but his level one rocket may not be up to the task